Hello, I'm
Antony Sze, a professional Game Engineer with 3+ years of solid experience developing games. Focusing on gameplay and tool development.
BACKGROUND
I'm a gameplay engineer with a BSc degree in Computer Science as well as a HD in Computer Game Development, currently based in British Columbia, Canada. I have solid mobile game programming experience working as an Unity Engineer at Animoca Brands. I have shipped 2 mobile games with minions downloads.
SKILLS
LANGUAGES
C#
C++
Golang
GDScript
ENGINES
Unity
Godot
TOOLS
Git
Trello
Slacks
FIELDS
Gameplay
Tools
User Interface
FEATURED PROJECTS
Nameless Cat
Personal Project / 2020Role(s)
Unity Engineer
Implementing whole game system with Unity and C#
e.g Gameplay, Shader, UI controller, IAP, SDK integration, etc
Tool Development
Story Script Format Convertor
Convert story script from Google Sheets to custom format of our own story system
Unity Editor Tools
Define Symbol Manager
Game Release
Technologies
Unity, Google Admob, Firebase, Unity IAP
Crazy Defense HeroEs
Animoca Brands / 2019Role(s)
Unity Engineer
Implement game with Unity and C#
Mainly work on gameplay and UI
Backend
Implement server APIs with Golang
Tools Development
Implement admin tool with Golang
Implement assets handling tool with Python
Technologies
Unity, Google Admob, Firebase, Unity IAP,
Google Cloud Platform, Game Analytics, AppsFlyer
OTHER PROJECTS
I'm IN
HKUST / 2021A freelance project made with Unity which is a VR interview simulation application.
Craw Planet
Lollal Ltd. / 2019A freelance project made with Unity and Nodejs.
Technologies: Twilio, Sails, MongoDB
CHINESE PAINTING SHADER
Individual Final Year Project / 2019The final year project which creates a Chinese Painting style rendering in both Unity (HLSL) and OpenGL (GLSL).